Wednesday, November 6, 2013

W11- Improvement references


I pulled this picture from SSX tricky because i like the texture of the snow. I like that you can tell it has been warn and contrasts the untouched snow towards the side. I would consider using this texture on the walls of my maze to show that it was tunneled through and disrupted. Right now the walls have no texture and I think adding some of this texture would help to change the look. I would do this by seeing if I can get a paint effect to make the texture look nonuniform to resemble random jabs with a shovel. I would use a thin brush. If that does not work I would go back into photoshop and either use the paint effects there or pull a texture from CG textures.


I pulled this photo from the same game because I like the lighting. It almost looks like the moon light is reflecting off of the snow. This gave me the idea to make small holes in the sides or top of the maze that can light the inside of the maze using a color that looks like moon light with somewhat of a blue hue to it. Right now I have a yellow glow, but there is no electricity on the mountain so the maze would need natural light or torch light. There are also open holes acting as doors at the end of each hall. A "moon light" can be placed in the center of these holes to signify that there is an opening out of the mountain maze. The moon light represents the an opening to the outside.

I pulled this photo because of the crack in the middle. As an obstacle there could be cracks in or across portions of the maze that the character would have to walk around or jump over. There can also be cracks on the top and sides of the maze that can seep the moon light discussed previously. This can be done using a paint effect.  I would like to add a few rocks to the maze as obstacles, or maybe a tall crystal like ice structure that could have been formed from maybe water dripping then freezing.


I put this campfire reference in here because this fire can be at a dead end of the maze where people might be seeking shelter, or stuck in the maze (thanks for the idea Professor!). The light may draw the player towards the dead end in hopes that it would be a way out. In doing this I would place one of my "doors" with just a snow wall or rock wall and instead of having a "moon light" I would have the yellow orange huge light that would be caused by the fire. I would probably place the light coming up form the fire and around the fire because the fire would be casting a large circle glow. 

No comments:

Post a Comment