Wednesday, November 20, 2013

W013- Project 2 upgrade

I chose these icicles because I thought I could add them around the boarder of the ceiling of my maze. I would do this by getting a tillable texture and recreating it as it did for the rest of the maze structures. This would give it more of an icy feel because in the renders it is hard to see that the top is blue ice. If recreating tiles does not work I can always use paint effects to create different strokes or maybe different size cylinders. As a third resort I could try and create something that resembles icicles in illustrator and see  if I can transfer that into maya.

This represents a pile of snow. I also want to add these to the top part of my maze or pushed up against some of the walls in the maze to create more of a tunnel feel. I can do this by creating a shape in maya and distorting it so it looks like an abstract mound, then I would color it white. I would probably have these mounds pushed up against the corners, and they would be fairly large. 

Monday, November 18, 2013

W013-updated project

The first animation is my original title screen. I chose to update this title screen because there was technical difficulties with the first title screen. In the original one (first animation) there was no snow. For the updated animation I added snow because it would give more of a wintery feel to the screen. Also, because it can snow on a mountain, where the game takes place I thought it fit. I did this by taking the snowball and shrinking it down to two different sizes. Then I duplicated these sizes and placed them at the top of the screen. I had them fall at different speeds of time to replicated how actual snow would fall. 

Wednesday, November 13, 2013

W12- Game update

This was my first animated title screen. I want to update this by having all of the clouds turn dark like the Game options cloud. I would do this by coloring the clouds and having that animation appear consecutively as the snowballs are rolling so the game options cloud is the last to light up. I also want to add a character to this title page. I want the character going down the mountain in front of the snowballs to bring the "challenge" part of the title some meaning. I would do this by getting a cartoon character snowboarding or skiing and have that character progress down the mountain before the snowballs do. I want to add these effects because I feel like it will make the title page more interesting and more centered around the concept of the game. Although the picture below is more dimensional then my game title I chose it for the character. My game title is more cartoon like making it hard to find a professional display of exactly what I want. I chose this character because I like the position she is in. The arm placement and bend of the knees signify that the character is moving downhill. Most of this work will be done in photoshop because it is about adding elements and animation to those elements. I have planned to upgrade the rest of the uncolored clouds since the beginning of this assignment. I had the idea to add a character because when creating my second logo for this game The main center of it was a character and I want to unify the two together. 

Monday, November 11, 2013

W 12 Improved maze


For this render I took it far away to show the glow of the light sources in a general look. The use of the spot light as a light source is shown through the cone shape.







This render is taken from almost a level view and closer in. This is to show some of the cracks on the wall and how the light is glowing inside of the maze.
this render is really far away and a top level view. This shows where the light soured are placed and how the maze is lit.
This render is the closest view. The glowing cracks are visable from the floors and the walls. the light is clearly seen.

Wednesday, November 6, 2013

W11- Improvement references


I pulled this picture from SSX tricky because i like the texture of the snow. I like that you can tell it has been warn and contrasts the untouched snow towards the side. I would consider using this texture on the walls of my maze to show that it was tunneled through and disrupted. Right now the walls have no texture and I think adding some of this texture would help to change the look. I would do this by seeing if I can get a paint effect to make the texture look nonuniform to resemble random jabs with a shovel. I would use a thin brush. If that does not work I would go back into photoshop and either use the paint effects there or pull a texture from CG textures.


I pulled this photo from the same game because I like the lighting. It almost looks like the moon light is reflecting off of the snow. This gave me the idea to make small holes in the sides or top of the maze that can light the inside of the maze using a color that looks like moon light with somewhat of a blue hue to it. Right now I have a yellow glow, but there is no electricity on the mountain so the maze would need natural light or torch light. There are also open holes acting as doors at the end of each hall. A "moon light" can be placed in the center of these holes to signify that there is an opening out of the mountain maze. The moon light represents the an opening to the outside.

I pulled this photo because of the crack in the middle. As an obstacle there could be cracks in or across portions of the maze that the character would have to walk around or jump over. There can also be cracks on the top and sides of the maze that can seep the moon light discussed previously. This can be done using a paint effect.  I would like to add a few rocks to the maze as obstacles, or maybe a tall crystal like ice structure that could have been formed from maybe water dripping then freezing.


I put this campfire reference in here because this fire can be at a dead end of the maze where people might be seeking shelter, or stuck in the maze (thanks for the idea Professor!). The light may draw the player towards the dead end in hopes that it would be a way out. In doing this I would place one of my "doors" with just a snow wall or rock wall and instead of having a "moon light" I would have the yellow orange huge light that would be caused by the fire. I would probably place the light coming up form the fire and around the fire because the fire would be casting a large circle glow. 

Monday, November 4, 2013

W 11 Full Maze Renders


The first maze render is a close up. I wanted a lot of light because the maze is a tunnel through an icy cave in a mountain. The light emulates what would be a torch or flashlight being used by who ever is going through the maze. There are doors at the end of each hall. There is no ceiling over the tunnel so the path can be seen because the maze is technically going through the mountain. 







This render is a far away render. You can only see the major light and not the doors at the end of the halls.