For my maze I wanted a straight approach that had an ending mark, which would inevitably lead out of the tunnel. My simplest drawing is pretty straight with a few side tunnels that can be easily figured out by trial and error. My medium maze has a few more complex turns that are off of the turns from the easy maze. This may casey slightly more confusion as the character can go in circles. For the hardest maze I added many more turns that end in dead ends, as well as connecting a lot of the turn offs that end in dead ends. This is clearly the most complex.

For my maze I want the set to be the inside of a mount. It has to be pretty dark, the character would need a light of some sort. I really like the top picture because it has the snowy walls. Because my game is on a mountain I like that the tunnels would be made of snow and ice. The rocks on the side add a nice touch but are not 100% necessary. I also like that it is dark. It is clear that whatever character is in the maze currently needed a light source. If i had to choose a second option I would choose the setting on the bottom right. I like that the path is all stone, related to the inside of a mountain. Although there is no snow one can clearly tell that the character is tunneling through a mountain. The last photo I like because of how dark it is and can be played off as the inside of the mountain. The coloring makes it look less like a snow mountain, but that can be changed if need be. The over all theme for this maze is wintery, dark and snow like. It has to give an out doorsey almost rugged feel to it.

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