Casey Bayne's Visual Design Blog
Thursday, December 12, 2013
Extra Credit- Story Board's
These are my story boards. They outline a game where a hunter is trying to find the secret diamond hidden in the castle. In order for him to reach this diamond he must blast through a wall of piled stones to uncover the key. Once the character does this the key is used to unlock the door to the castle where the character is greeted by poisonous snakes that circle the diamond protecting it. The character must use his sword to slay the snakes one by one without being bitten. After he has defeated the snakes the magical diamond is all his.
My first board outlines the general concept of the game that I have just displayed for you. My second board outline the scene where the character is slaying the snakes to get to the magical diamond. The last board shows the very beginning challenge the character is faced with having to blast through a wall of stone to get to the needed key.
Wednesday, December 11, 2013
Final Semester Project
I updated my rock, paper, scissor poster because it was the lowest graded project. I also wanted to take it to another level by animating it I'm photo shop. I went with the same layout as the old project but I changed the colors and fonts to all match. I also changed the artwork because I wanted photos with a clear background to keep it simple. I animated it using opacity to get all of the objects to appear, and I used position for the description and the rules to be "pulled" into place. That aspect is hard to tell because they did not move very far. I am very pleased with how the new version looks.
Monday, December 2, 2013
W14- Second upgrade
These renders show my updated maze. I wanted to continue to make it look more like a icy cave. I got an icicle texture and dropped it into photo shop where I edited out the background. Then I duplicated it to create a boarder around the maze, leaving a few spaces where the door would be. Then because the color came very dull through the render I made it almost completely white so it showed through to look icy. I wanted to add snow to the top of the maze so I used the paint effects and stacked bubbles on top of each other to look like piles of snow. Because these were also dull and see-through when I took a render I make the bubbles white to look like snow. I was able to use some tools I used in photoshop to upgrade my maze in maya. Although there is no way to edit out the blue cones that provide the light, overall I am happy with the progression of this project.
Wednesday, November 20, 2013
W013- Project 2 upgrade
I chose these icicles because I thought I could add them around the boarder of the ceiling of my maze. I would do this by getting a tillable texture and recreating it as it did for the rest of the maze structures. This would give it more of an icy feel because in the renders it is hard to see that the top is blue ice. If recreating tiles does not work I can always use paint effects to create different strokes or maybe different size cylinders. As a third resort I could try and create something that resembles icicles in illustrator and see if I can transfer that into maya.
This represents a pile of snow. I also want to add these to the top part of my maze or pushed up against some of the walls in the maze to create more of a tunnel feel. I can do this by creating a shape in maya and distorting it so it looks like an abstract mound, then I would color it white. I would probably have these mounds pushed up against the corners, and they would be fairly large.
This represents a pile of snow. I also want to add these to the top part of my maze or pushed up against some of the walls in the maze to create more of a tunnel feel. I can do this by creating a shape in maya and distorting it so it looks like an abstract mound, then I would color it white. I would probably have these mounds pushed up against the corners, and they would be fairly large.
Monday, November 18, 2013
W013-updated project
Wednesday, November 13, 2013
W12- Game update
This was my first animated title screen. I want to update this by having all of the clouds turn dark like the Game options cloud. I would do this by coloring the clouds and having that animation appear consecutively as the snowballs are rolling so the game options cloud is the last to light up. I also want to add a character to this title page. I want the character going down the mountain in front of the snowballs to bring the "challenge" part of the title some meaning. I would do this by getting a cartoon character snowboarding or skiing and have that character progress down the mountain before the snowballs do. I want to add these effects because I feel like it will make the title page more interesting and more centered around the concept of the game. Although the picture below is more dimensional then my game title I chose it for the character. My game title is more cartoon like making it hard to find a professional display of exactly what I want. I chose this character because I like the position she is in. The arm placement and bend of the knees signify that the character is moving downhill. Most of this work will be done in photoshop because it is about adding elements and animation to those elements. I have planned to upgrade the rest of the uncolored clouds since the beginning of this assignment. I had the idea to add a character because when creating my second logo for this game The main center of it was a character and I want to unify the two together.
Monday, November 11, 2013
W 12 Improved maze
For this render I took it far away to show the glow of the light sources in a general look. The use of the spot light as a light source is shown through the cone shape.
This render is taken from almost a level view and closer in. This is to show some of the cracks on the wall and how the light is glowing inside of the maze.
this render is really far away and a top level view. This shows where the light soured are placed and how the maze is lit.
This render is the closest view. The glowing cracks are visable from the floors and the walls. the light is clearly seen.
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